Ary Learns Blender: Part Two
4/9/18 00:00![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've finished Section 2 of the Blender course I've been following!
I've learned about additional editing and controls. One of my earlier tasks was making a plane to see how extruding from faces worked.

Well... kind of?
The crux of the section centered around creating a Mayan pyramid. I had to make the basis of the building at first and added details as the lectures went on.

The pyramid at an earlier stage of the course.
I added a ramp, then stairs, then railings for said stairs. My task afterwards was to customize the top any way I want. It's hard to say how this came to be, it just happened. I kept toying with the controls until I got the result I wanted.


The initial dragon head.


Same dragon head with a few tweaks, version 2.




Dragon head top, final version. Unlike v1 and v2, this doesn't have the "eyes" anymore. The building now has a detailed door and a passageway leading down as well. Blender Render image first, OpenGL screenshots after that.
By the time I was done with this model, I ran out of creative juice so nothing else came to my mind in terms of additional creations. That's it for this section though, I'm looking forward to the next one! I've been surprised by myself so far, so I expect my mind to be blown, haha.
I've learned about additional editing and controls. One of my earlier tasks was making a plane to see how extruding from faces worked.

Well... kind of?
The crux of the section centered around creating a Mayan pyramid. I had to make the basis of the building at first and added details as the lectures went on.

The pyramid at an earlier stage of the course.
I added a ramp, then stairs, then railings for said stairs. My task afterwards was to customize the top any way I want. It's hard to say how this came to be, it just happened. I kept toying with the controls until I got the result I wanted.


The initial dragon head.


Same dragon head with a few tweaks, version 2.




Dragon head top, final version. Unlike v1 and v2, this doesn't have the "eyes" anymore. The building now has a detailed door and a passageway leading down as well. Blender Render image first, OpenGL screenshots after that.
By the time I was done with this model, I ran out of creative juice so nothing else came to my mind in terms of additional creations. That's it for this section though, I'm looking forward to the next one! I've been surprised by myself so far, so I expect my mind to be blown, haha.
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