arynis: 3D render of a dragon (Default)
Here are my Blender renders I posted on my Twitter back in September, but didn't crosspost here.

I wanted to get back to learning Blender in September, since Blender 2.8 came out in the summer and it felt like a great time to play around with even better tools. Alas, university took up my time so I suppose this is it for this year.

Flying serpent

A flying serpent with gemstones as its wings.

Red bird

A red bird soaring in the sky.

A creature sitting in a field

Is it a feline? Is it a bovine? I made this creature with no answer in mind! It is what you see it as. Seeing people's guesses for this one was pretty fun.
arynis: 3D render of a dragon (Default)
It's been a while since I last did anything in Blender. It's on my list to review the course lessons to refresh my memory, but I wanted to try making something regardless. So here's this snake.

It's not an optimal model, but I had fun working on it!

Cycles render of a snake.
arynis: 3D render of a dragon (Default)
I had another go at the dragon head model because I felt the original version was too busy and clunky. I wanted to see how I can do now compared to that. Added a comparison picture for reference.

I'll have yet another go at this down the line and try to improve further.

Blender model of a dragon statue.
Additional images below the cut. )
arynis: 3D render of a dragon (Default)
Today I've finished Section 4 of the Blender course I've been following, and with that the associated project: a low poly chess set!

Blender render of a chess set.
Progress details and additional images below the cut. )
arynis: 3D render of a dragon (Default)
I finished Section Three in the Blender course I've been following! The gist of this part has been modeling a bowling ball and a bowling pin. Using those models, I learned the basics of materials as well physics in Blender.

Blender model (rendered) of a bowling ball and pins.

The bowling ball and the resulting pins.
Progress details and additional images below the cut. )
arynis: 3D render of a dragon (Default)
I've finished Section 2 of the Blender course I've been following!

I've learned about additional editing and controls. One of my earlier tasks was making a plane to see how extruding from faces worked.

Blocky Blender model of a plane.

Well... kind of?
Progress details and additional images below the cut. )
arynis: 3D render of a dragon (Default)
It's been a while since I've last posted anything of note. I spent the summer resting and recuperating. Taking a step back after my exams and everything else helped immensely and I've been doing better overall.

One thing I promised myself is that I'd work on bettering myself and learn new skills. What surprised me is that I ended up gravitating towards 3D modeling. I had no interest in 3D before and preferred drawing art. On the other hand, I'm not that surprised. Building sets was one of my favorite tasks in the past, so the idea of putting something together was very much attractive. I ended up purchasing a few Udemy courses, installed Blender and began my journey.

Most of the lectures so far centered around learning the interface. Coming off Unity, customizing my layout and moving the camera around in an editor felt familiar. One of my challenges was to put something together using basic meshes, so here's my attempt at my first creation:

My very first models in Blender.
Progress details and additional images below the cut. )

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arynis: 3D render of a dragon (Default)
Arynis

December 2021

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