arynis: 3D render of a dragon (Default)
[personal profile] arynis
I finished Section Three in the Blender course I've been following! The gist of this part has been modeling a bowling ball and a bowling pin. Using those models, I learned the basics of materials as well physics in Blender.

Blender model (rendered) of a bowling ball and pins.

The bowling ball and the resulting pins.

I don't know too much about materials yet, other than being able to set the color. Otherwise I would have gone for a more accurate look for those models. Maybe something glossier?

The most fun I had was with trying out the physics. This was quite the process!

I made a ramp to put the ball and the pins in. I was excited to see my ball rolling and doing things, but, well...

Bowling ball and pin bouncing away due to physics settings failure.

That's not right...

I was perplexed why my models would ignore the laws of physics. I started suspecting there may have been a collider issue, and I was right!

Ico sphere rolling off a ramp with improper rigid body collision shape.

Orthographic side view of my ramp. I made an ico sphere for a quick testing in case my models were wrong somehow.

As you can see above, something was indeed wrong. It's the ramp's rigid body collision shape. After setting it to Mesh, I got the result I wanted, so I tried again with the bowling models.

Bowling ball rolling through bowling pins.

Oh...

I forgot to set up the Rigid Body physics for the pins, whoopsie.

Bowling ball knocks down only one pin, which slides through the rest of the pins.

Close enough. Something's missing still...

I forgot to apply the Rigid Body physics to every pin, so I did that and voila!

Bowling ball knocks down two sets of pins on a ramp.

There we go!

To celebrate my first animation with physics, I decided to render it via Cycles Render because I'm going in wild. On the flip side, I learned a bit about render options so I can render animations (and in general) faster and better in the future.

Cycles render animation of a bowling ball knocking down two sets of pins on a ramp.

I spent way too much time trying to optimize this animation into a gif that isn't too dang big.

I also noticed that the pins on the right wobble just barely, which means either the bottom of the model isn't optimal, or I didn't place them properly in the first place. Or maybe it's some other setting I failed to account for... Ah well. I still like how it turned out!

That's it for me and Section 3. Onwards to creating more stuff in Blender!

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arynis: 3D render of a dragon (Default)
Arynis

December 2021

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