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I finished Section Three in the Blender course I've been following! The gist of this part has been modeling a bowling ball and a bowling pin. Using those models, I learned the basics of materials as well physics in Blender.

The bowling ball and the resulting pins.
I don't know too much about materials yet, other than being able to set the color. Otherwise I would have gone for a more accurate look for those models. Maybe something glossier?
The most fun I had was with trying out the physics. This was quite the process!
I made a ramp to put the ball and the pins in. I was excited to see my ball rolling and doing things, but, well...

That's not right...
I was perplexed why my models would ignore the laws of physics. I started suspecting there may have been a collider issue, and I was right!

Orthographic side view of my ramp. I made an ico sphere for a quick testing in case my models were wrong somehow.
As you can see above, something was indeed wrong. It's the ramp's rigid body collision shape. After setting it to Mesh, I got the result I wanted, so I tried again with the bowling models.

Oh...
I forgot to set up the Rigid Body physics for the pins, whoopsie.

Close enough. Something's missing still...
I forgot to apply the Rigid Body physics to every pin, so I did that and voila!

There we go!
To celebrate my first animation with physics, I decided to render it via Cycles Render because I'm going in wild. On the flip side, I learned a bit about render options so I can render animations (and in general) faster and better in the future.

I spent way too much time trying to optimize this animation into a gif that isn't too dang big.
I also noticed that the pins on the right wobble just barely, which means either the bottom of the model isn't optimal, or I didn't place them properly in the first place. Or maybe it's some other setting I failed to account for... Ah well. I still like how it turned out!
That's it for me and Section 3. Onwards to creating more stuff in Blender!

The bowling ball and the resulting pins.
I don't know too much about materials yet, other than being able to set the color. Otherwise I would have gone for a more accurate look for those models. Maybe something glossier?
The most fun I had was with trying out the physics. This was quite the process!
I made a ramp to put the ball and the pins in. I was excited to see my ball rolling and doing things, but, well...

That's not right...
I was perplexed why my models would ignore the laws of physics. I started suspecting there may have been a collider issue, and I was right!

Orthographic side view of my ramp. I made an ico sphere for a quick testing in case my models were wrong somehow.
As you can see above, something was indeed wrong. It's the ramp's rigid body collision shape. After setting it to Mesh, I got the result I wanted, so I tried again with the bowling models.

Oh...
I forgot to set up the Rigid Body physics for the pins, whoopsie.

I forgot to apply the Rigid Body physics to every pin, so I did that and voila!

There we go!
To celebrate my first animation with physics, I decided to render it via Cycles Render because I'm going in wild. On the flip side, I learned a bit about render options so I can render animations (and in general) faster and better in the future.

I spent way too much time trying to optimize this animation into a gif that isn't too dang big.
I also noticed that the pins on the right wobble just barely, which means either the bottom of the model isn't optimal, or I didn't place them properly in the first place. Or maybe it's some other setting I failed to account for... Ah well. I still like how it turned out!
That's it for me and Section 3. Onwards to creating more stuff in Blender!
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